Killer Drift

Game prototype built with Michael O'Kane (@FlaxenFlash ) and Richard Gillen (@RichardGillen ) over a period of 5 months.

I created all the art for the game (except for some trees which were acquired from the unity asset store and modified to fit the aesthetic).
This included establishing art direction, the tank designs, a number of different enemies, environment art and vfx.

All models were created in blender. Textures were created in Photoshop. Animation and vfx were in Unity.

DriftCommander AKA Killer Drift